Skip to content

Installation

  • Unreal Engine 5.8 or 5.6 on Windows.
  • Visual Studio 2022 with the “Game development with C++” workload. The plugin ships as source and is compiled for your project.
  1. In the Epic Games Launcher, open Fab Library.
  2. Find Animation Analysis and click Install to Engine for your engine version.
  1. Open Edit > Plugins and search for Animation Analysis (Animation category).
  2. Tick Enabled and restart the editor. Click Yes if asked to rebuild modules.

The plugin has two editor modules, AnimationCapture and AnimationCaptureEditor. Nothing is added to packaged games.